About

Clive Moyo

I'm a UX designer based in London, transitioning into the field from a background in healthcare coordination, customer service, and education support. I hold a BSc in Digital Media Computing, which first introduced me to the relationship between technology, people, and experience.

What draws me to UX is the same thing that ran through every role I've had: the work of understanding what someone actually needs, and removing what stands between them and it. I'm now building the design practice to do that work formally.

“I spent years advocating for people inside systems. UX design is the discipline that formalises exactly that work.”

On why UX

The path here.

Foundation

BSc Digital Media Computing

My degree introduced me to how digital products are built — the logic behind interfaces, the relationship between technology and people, and how design decisions shape experience. It gave me a technical vocabulary and a lasting curiosity about how things work.

Discovery

Healthcare Coordination & Administration

Working inside healthcare systems put me directly at the point where processes meet people. I saw how unclear communication causes anxiety, how poor information design creates confusion, and how much it matters to get those things right. I became very good at navigating complexity on behalf of others.

Depth

Customer Service & Education Support

Supporting students and customers across different contexts taught me to read a room — to understand what someone actually needs versus what they're asking for. I adapted how I communicated depending on who I was with. That instinct is central to how I think about design.

Now

Transition into UX Design

I realised I had spent years advocating for people inside systems — and that UX design was the discipline that formalised exactly that work. I started studying design practice, building case studies, and developing the craft to match the perspective I already had.

How I approach design.

Start with the person

Before I think about layouts or flows, I try to understand the context someone is operating in — their goals, constraints, and the pressure they're under. The design comes after.

Question what's obvious

The first solution is usually the most assumed one. I try to stay in the problem longer than feels comfortable, because that's where the more honest answers tend to live.

Clarity is the craft

Complexity in an interface is usually a design failure. My aim is to make things feel simple — not because they're easy, but because the hard work has been done on the user's behalf.

Right now.

I'm actively building my design practice through self-directed learning and hands-on case studies. My current focus is on developing strong research and interaction design skills — working through real problems, not just exercises.

I'm looking for my first junior UX, UI, or product design role — ideally in a team where I can contribute meaningfully from day one while continuing to grow. UK or remote-first environments are where I'm focused.

  • Building UX case studies from real problems
  • Practising in Figma daily
  • Studying interaction design and usability principles
  • Open to junior UX, UI, and researcher roles

Tools & skills.

FigmaDesign
FigJamWorkshops
MiroResearch
NotionOrganisation
MazeTesting
HTML & CSSCode

Open to opportunities.

I'm actively looking for junior UX, UI, and product design roles in the UK or remote. If you think there's a fit, I'd love to hear from you.

Get in touch